In this post, I’m sharing all the tileable textures I’ve created entirely by myself in Substance Designer for my mentorship project "Windmill After the Rain" https://www.artstation.com/artwork/mARqPZ The brick wall and moss textures were developed following tutorials by the incredibly talented material artist, JOHNNY https://www.artstation.com/johnny3d
Working in Substance Designer is challenging for me, but it’s also an exciting and rewarding experience. Stay tuned for my next post, where I’ll dive deeper into the process behind creating my own project!