This is my mentorship project, developed over the course of more than four months. The main goal of this environment was to strengthen my skills in Substance Designer and explore new tools, particularly SpeedTree. All vegetation atlases were created in SpeedTree and textured in Substance Painter. The tileable materials—including wood, brickwork, dirt, roof tiles, plaster, metal, and grass—were built entirely from scratch in Substance Designer. The props were modeled in Maya and textured in Substance Painter. All wooden structural elements were sculpted in ZBrush to achieve a more handcrafted and natural look.
One of the main challenges I faced was understanding and constructing the architectural elements—walls, roof, and doors—in a way that would feel structurally believable and grounded in reality. For the brick walls, I used Nanite combined with displacement maps to enhance depth and detail. I also utilized vertex painting and RGB masking to add variation and flexibility to the materials throughout the scene.I also used a displacement map and Nanites on the brick walls and the landscape for better material visualization. All assets and materials were created by me, except for the birds (sourced from Epic's Rural Australia).
I’m incredibly grateful to my mentor, Teodor Ivanov https://www.artstation.com/teodorr, for his guidance and insightful feedback throughout the project. This experience has taught me a great deal, and I’m excited to continue growing as an environment artist. It’s been a truly rewarding journey working on this piece as part of the Think Tank Training Centre mentorship.