This is a breakdown of my mentorship project "Windmill After The Rain" https://www.artstation.com/artwork/mARqPZ
The vegetation and materials were created folowing the amazing tutorials by the talented artists Michael Gerard https://www.artstation.com/michael_g_art and Johnny https://www.artstation.com/johnny3d
The bird meshes and animations were downloaded from Fab https://www.unrealengine.com/en-US/blog/rural-australia-environment-collection-now-available-for-free
This project took me around seven months to complete. During this time, I significantly improved my material creation skills in Substance Designer and learned a lot about lighting, composition, and storytelling. One of the biggest challenges for me was building the wooden structures — it was quite tricky to get the shapes, proportions, and construction logic right. But through research, iteration, and feedback, I managed to solve all the issues and achieve the result I wanted. I'm endlessly grateful to my mentor, Teodor Ivanov, https://www.artstation.com/teodorr
for his invaluable guidance and inspiration during this project
I decided to experiment with different lighting scenarios to explore various moods: early morning, dark night, and eerie fog.
Dark Night
Eerie Fog

Main Materials. All the materials used in this project can be seen here https://www.artstation.com/artwork/P6raan
Process
RVT Blending
I created a local fog using a plane with a transparent material, which gave the scene an even more atmospheric and visually interesting look.
Ivy in Speedtree